
The intersections between origami, mathematics, and science occur at
many levels and include many fields of the latter. We can group these
intersections into roughly three categories:
- Origami mathematics, which includes the mathematics
that describes the underlying laws of origami;
- Computational origami, which comprises algorithms
and theory devoted to the solution of origami problems by mathematical
means;
- Origami technology, which is the application of
origami (and folding in general) to the solution of problems arising
in engineering, industrial design, and technology in general.
These divisions are a bit arbitrary, of course; one genre blends into
another. Origami math defines the "ground rules" for computational
origami's goal of solving origami design problems (and quantifying
their difficulty).
The results of computational origami, in turn, can be (and have
been) pressed into service to solve technological problems ranging from
consumer products to the space program.
In the sections listed to the left, you'll find examples of all three
of these intersecting genres.
Feel free to explore; there's no particular order.
4OSME
During the last 20 years, there have been 3 highly successful international
scientific conferences exploring the interactions between origami,
mathematics, and science. Continuing this series, Origami USA, the American national
origami society, recently held The Fourth International
Conference on Origami in Science, Mathematics, and Education (4OSME),
on September 8-10, 2006, at the California Institute of Technology,
Pasadena, California, USA. It was a rousing success.
Click on the link to the left to learn more
information about this exciting event.
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